fallendragon (
fallendragon) wrote2025-03-30 04:34 pm
Tenebris App
Player Info
Player Name:
Nicholaj
Contact:
Link to Reserve: If Applicable!
N/A
Other Characters:
N/A
Character Info
Full Name:
Arrakis Faylare
Age:
(24ish, his age is complicated due to magic slowly down the process and his world having a different calendar. 24 is also a personal choice after he and his friends started a new life when their world was destroyed)
Canon Point:
when Arrakis dies
Series:
Original
CRAU?:
yes
Chosen Key Power:
summon
Characters Chosen Reality:
Arrakis’s chosen reality is a piece of his destroyed world Althiya from the past. The sky is blue and gold, a mix of the golden sands of Althiya and blue sky the mages from Earth longed for. The piece of reality he brought with him isn’t big enough to hold the entire arabesque Faylare castle and the edge of the unfinished building crumbles into the same golden sand that carpets the ground. The piece of the castle that’s intact centers around the courtyard, which lead to a veil of rose like vines. Behind the roses is Sheliak and Arrakis’s sanctuary, a beautiful garden with a large pool and a floor of golden sand that glitters faintly like gold. A wall of trees and vines cut the garden off from the rest of the world.
Game Questions
The following questions are to give mods insight on how you plan to roleplay your character, and we will also designate to them their constellation based on this app.
What is your character's in-canon ambition?
- Arrakis’s main ambition is to live up to his sacred role as a mage and protect others at all costs. He knows now that mages being the sacred protectors of his world was just a clever lie the nameless goddess created for the mages to use their magic more and weaken the barrier between the real world and the magical dimension the goddess was trapped in, however he still clings to this calling. It feels like the only way he can atone for the destruction of his world Althiya and deep down he doesn’t want to accept that he’s a monster.
A quieter ambition that is constantly sabotaged by his guilt is Arrakis’s desire to live and be happy despite what he is. Whether or not he has the right to live is an eternal dilemma for him so it’s more difficult for Arrakis to acknowledge this quieter ambition.
[CRAU ONLY] Concerning their ambitions, has your character gone through change in their canon or CRAU? If so, what drove them to change?
- Thanks to his time in Labyrinthum Arrakis has had a taste of happiness with friends and a lover how accepted him for what he is so it’s harder for Arrakis to silence his desire to live and be happy. He hesitantly lets himself be more selfish, although the lives of others still always come first.
Who or what is your character's greatest weakness? Something - anything, that serves as their Achilles' heel.
- Arrakis’s greatest weakness is his fear of rejection. There is very little he won’t do to be loved. The first person he killed was a murder staged as a dueling accident in order to satisfy his family and he took on many other shady and nefarious jobs over the years to try to win their approval. He shifts his personality to suit others to the point where he has deep identity issues and can’t tell what’s genuinely him and not one of the many masks he wears.
He’s convinced that his real self is ugly so it’s very difficult for him to show his true self. He’s also very insecure and he has a malicious and cruel streak when he’s close to someone. He will purposely try to push them away in order to prove to himself that they won’t leave him, no matter how terrible he is.
If your character encounters a problem, how do they handle it?
Arrakis likes it when people underestimate him so he deceptively impulsive. He tends to think on his feet but he’s also a skilled strategist and under his impulsivity he’s thinking several moves ahead, especially if there is the possibility of a trap. If a problem requires a more careful approach, he can be incredibly patient, like his careful neutrality regarding Vaeros in Labyrinthum while he secretly investigated the truth. He prefers to go with the flow however so there are many times he gets himself into trouble by not thinking ahead. He tends to get more serious the more dangerous the problem is. However his sense of danger is skewed thanks to his foreseen death so his idea of a low risk adventure that doesn't require caution doesn't always line up with others, like how he tried to talk to the minotaurs instead of attacking them in Labyrinthum.
The one exception is if other people are in danger. Due to his guilt as a mage he will risk everything and head straight into the fray to protect others, regardless of what it costs him.
What is the deepest truth your character refuses to acknowledge? What lingers in their unconscious self? Do they fear it, accept it, or avoid it? Would it shatter everything they believe in if it unravels or is unveiled??
- That his family never loving him was not his fault and he’s not ugly underneath his masks. This belief has shaped his entire personality and while he does slowly reveal his true self to those he’s closest to over time, it’s not without fear and the constant need to test how real that bond is with petty and sometimes downright malicious pranks. He wants to believe people when they tell him he’s not an ugly monster but his fear of rejection is deeper and it’s a constant struggle.
His feelings for his family are also complicated. He has always been desperate for their love and due to him being partly responsible for the destruction of his world Althiya and the fall of his house, Arrakis feels like he can’t dismiss his family, no matter how cruel they were to him. He would rather hold onto the lie that he’s the reason his family never loved him, rather than accept that he did nothing wrong.
The truth would shatter everything they believe in, and not in a good way at first. The years of resentment and bitterness he has buried would boil over, and he would feel a desperate need to prove it’s true so his habit of pushing people away would get worse. Over time and if he didn’t run everyone away with his cruel streak, it would be good for him and allow him to truly be happy. It would be a tough ride getting there though because Arrakis wouldn’t want to accept it.
If your character finished their Journey, do you feel that they would be satisfied at the end of it?
Arrakis’s best friend and secret lover foresaw his early death and he lived with knowledge for years. Any happiness he found felt fleeting and he distanced himself, focusing on his friends around him and their happiness instead of his own which he would never reach. As long as his friends remembered him when he was gone he believed he would satisfied. When his death finally came he regretted living like that and wished he could spend more time with the people he loved.
He got a second chance at life in Labyrinthum where he got to live life the way he wanted, with a future and happiness that was within his reach. He would still regret that he was never able to have that life with his friends back on Earth but it’s still more than he ever thought he would have, so he should be satisfied right? Yet he wouldn’t be able to help longing for more.
ONLY ANSWER ONE of the Four, there are two groups[ROLEPLAY]: Which question would your character WANT to answer, and then have them answer it.
4. If your world or Universe was already dead, and there was no one else left to protect other than yourself. Would you feel it is worth protecting? Why or why not?
- [Arrakis’s glowing eyes instantly burned brighter as his magic resonated with the sadness in his eyes. He answered without hesitation.]
Yes. We made a promise to always remember Althiya. Even if I was the last one left...
[His eyes narrowed slightly at the thought. He always knew he would leave first so the thought of him somehow outliving everyone else was hard to grasp. It reminded him of everyone who left in Labyrinthum and he quickly pushed his loneliness aside. Being stranded on another world away from everyone again was bad enough.]
I’ll keep that promise. Those precious memories will always be worth protecting.
[His eyes sharply flickered with his hidden guilt. It was the least he could do.]
ONLY ANSWER ONE of the Four[ROLEPLAY]: Which question would your character WANT to answer, and then have them answer it.
1. Do you care about Power, what kind of power and how? Is it powerful to rule, or is it powerful to be stronger?
Again, please just pick one question that feels most representative of your character and have them answer their perspective. Each answer should be a small self-roleplay. We are looking for inner monologue; present this as if they asked themselves this question.
- [Arrakis’s eyes flickered brighter. He hid his conflicted feelings about his magic behind a small hum as he absentmindedly shaped his magic into a small dragon made of wind that coiled around his arm.]
Yes, I do, not because I want to stand above everyone else, but I don’t want to be stronger so I can protect everyone.
[He spoke with determination, despite the slight flickering in his glowing eyes. Power came at a price. Too many lives had been sacrificed because of his magic so he will spend his life protecting others to atone for the lives he trampled over in order to survive.]
What aspect of the group interests you the most for your character?
- Everything! The worldbuilding, the keys and character’s realities, the dungeons, the story, it all sounds incredible and I love how much creative freedom is woven into the game!
CRAU
Please explain your character's CRAU journey in one short paragraph.
- Arrakis was hesitant to open up to people at first. He was hunted and killed before he showed up in Somnius so he hid his true nature behind a friendly smile like he always did. However over time the feelings he planned to take to his grave and others' kindness slowly broke down his walls. He had another chance at life here and he cautiously pursued his own happiness for once instead of running away from what he wanted. The night he got engaged to Night Sky was the happiest night of his life.
He retreated back into his shell a bit when she disappeared, believing that it was the world’s way of reminding him that he didn’t deserve to be happy. Having a taste of happiness made him greedy though and he selfishly pushed against his guilt and stubbornly held onto the precious people he still had. Night Sky and several others have accepted him for what he is so the masks he hides behind are more cracked, allowing hints of his more resentful side and his magical nature to be seen.
Examples
Please Link us a roleplay example from the TDM(5 Comments). TDM Toplevel
Abilities - Remember to fill out abilities in a separate comment like in this example. There is also another example at the bottom of the application page.

Abilities and Items
- a wooden feather pendant made from wood from the Everliving Tree in Night Sky's world
- a metal fan with a dragon design from Red Son
- a winter cloak and brooch from Loki
- a bracelet with magic crystals from Arrakis's world that allow anyone to create small amounts of magic from their imagination
Abilities
Mage
Magic is complicated in his world. It comes from a different realm and as such, it can’t exist in the real world without being tethered to a human otherwise it would be catastrophic. When mages are chosen, they slowly are transformed into a being of pure magic energy wrapped around an echo of their human self. This allows the magic to work past the limitations of the human body while also being contained. Mages are greatly enhanced by their magic and stand above normal humans.
Their magic is a piece of the nameless goddess's magic, which was created from humanity's imagination and desire for something after death so it's incredibly powerful. It can't fully manifest in this world though so it needs a human soul to tether it into this world. That's where mages come in. (It's also why mage's magic feels like a mirage for those who can see or sense it. It doesn't have a physical form in this world until the mage shapes his magic into their element. They technically have a near endless supply of magic but they can only access a part of it and it has to work within the limitations of their human vessel. (Think Avatar the Last Airbender's bending) Mage's aren't entirely human anymore though so the more their magic resonates with their emotions and they lean into their magic side they can push a bit further past those limits. However if their human vessel dies, so do they can't push so far that the strain would destroy their human body.
Due to their transformation, mages no longer feel human. They are similar to corpses that are kept alive by magic but their magic gives the illusion that they are still human. All of magic is fueled by imagination and mages can use their memories of being human to feel like one again, although it doesn't feel quite real, their senses feel more like looking back at the memory their imagination recreated.
Being of Magical energy
His magic side feels like an unnatural, shapeless mass of magical energy. It doesn't belong in the world and it doesn't have a form until Arrakis shapes the magic into energy. To people who can see magic, this invisible magic looks like a faint, otherworldly energy that feels like an illusion. It's not completely grounded in the real world. It feels like an idea instead of something real until Arrakis's magic gives it a physical form. Arrakis can see and hear when he resonates with his magic side but it feels like an afterthought, like when you see or hear something out of the corner of your eye. This gives his magic a weightless, ghost like feeling. When Arrakis gives his magic a physical form however, his blurred senses do become a bit stronger.
Arrakis's soul naturally leans towards his magic and it takes a conscious effort to switch back to his human memories. Also, when Arrakis's soul resonates with his magic side, the magical energy is strongest around his eyes and they glow. Arrakis can use his magic without going full mage mode, but extreme emotions are more likely to make him resonate with his magical side. Think of it as tug of war with his consciousness with a ethereal pull towards his magic.
Arrakis’s magic feeds on the world’s residual magical energy, just like how humans breathe air. Using magic drains his magic reserves and temporarily weakens his magical core, but building up too much magic can damage his human body. It’s a delicate balance and the strength of his magic is directly tied to how strong his magical energy is.
Minor Healing
Mages cannot survive without their human vessel and his magic keeps his human body alive and the magic boosts their body with magical energy. Mages don’t get sick, they have a higher tolerance for alcohol and drugs, and they heal faster than normal humans. They can still get injured, but it takes less time to recover. An injury that takes a week or more to recover would only take them a few days. However if a mage’s magic reserves are low, then there is no extra energy to heal and the boost in healing doesn’t work.
Magical defense mechanism
If his magic gets too low or his magic has to adjust due to outside magical influences, Arrakis’s magical form will take over, shapeshifting him into a small animal form. It’s a defense mechanism that allows the magic to focus all its energy on magic recovery. Arrakis turns into a white gryphon with blue eyes.
Wind magic
Mages use imagination to give the pure magic they are made up of a physical shape. Each mage controls a different element. Arrakis can shape his magic into wind. He can only manipulate his magic but he can make it seem like he can control normal wind as well by influencing the wind's current with his own wind.
All mages have a mystical power that is tied to their piece of the original wish as well. For air mages they can mix their wind with music to create a magical soothing aura that promises that things will be better and eases one's pain. Arrakis has taken the concept of mixing sound with wind even further and he can manipulate sound by weaving it into his wind so only those who touch his wind can hear it. It's a useful trick for silencing your footsteps, and in Arrakis's case, keeping his music secret.
Healing Song
All mages have a mystical ability that ties into their piece of the original wish that created magic. As the air mage, Arrakis's wind magic holds the desire for the afterlife to be a better place, and the promise of better days. He can weave music and the hope of better days into his wind to create a magically soothing song that eases one's soul.